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Vulkan

Definition

A cross-platform low-overhead graphics and compute API.

Detailed explanation

Vulkan is a cross-platform, low-overhead graphics and compute API maintained by the Khronos Group. It gives applications explicit control over command buffers, synchronization, memory, and pipeline state. That design reduces implicit driver work but places more correctness responsibility on the application. Installable client drivers expose vendor implementations through a loader, and extensions advertise capabilities outside the core version. Applications select physical devices, queue families, and memory types explicitly, which makes implementation details visible that older high-level APIs often concealed.

Where you are likely to see it

This term commonly appears while Windows is installing, recovering, or configuring a display adapter, monitor, or graphics application. The definition above gives the short meaning; the detailed explanation describes the term's role in the operating system and hardware stack.

The surrounding event and device model determine whether the term refers to Windows, an application, device software, or hardware. This glossary is informational and does not provide repair, installation, or technical-support services.

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